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Digital game addiction is a problem that affects men and women in equal numbers.

A) True
B) False

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Many digital games are purposefully designed to cultivate obsessive play.

A) True
B) False

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A 2011 Singapore study showed what percentage of those between grades 3 to 8 could be classified as digital game addicts?


A) About 2 percent
B) About 10 percent
C) About 50 percent
D) No serious studies have been done on this topic. Fill in the Blank

E) A) and C)
F) B) and C)

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Most handheld games are only played by serious gamers.

A) True
B) False

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Pinball was originally banned in most U.S.cities because it was considered similar to gambling.

A) True
B) False

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How far back can digital gaming trace its origins?


A) Dice games in ancient Rome
B) Penny arcades in the 1880s
C) Computer games in the 1940s
D) Internet games in the 1980s

E) C) and D)
F) A) and C)

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Players involved in online fantasy sports usually lose interest in watching real sports games.

A) True
B) False

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How would you compare the cost of creating and launching a major new game to producing a movie?


A) Movies require much more advertising
B) They are about the same
C) Digital games are much cheaper to make
D) Digital games do not require the purchase of music rights

E) B) and C)
F) All of the above

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The first versions of digital games were developed in the 1980s.

A) True
B) False

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